Wednesday, 23 May 2012

Boycott the Mass Effect 3 Ending DLC

Games are an art form. Music, film, art, all of these are considered as art forms and gaming encompasses them all, hence my opening statement. When a developer makes a game it should be to express themselves and not to make money. It should be to create a story that satisfies them, not other people. It is with this in mind that I am boycotting the Mass Effect 3 ending DLC that is due out this year.

The ending of Mass Effect 3 is terrible, in fact the only game I can recall having a worse ending is Assassin's Creed: Revelations. I was angry when I finished the game and I feel as though it did little to answer my questions, however, it was what the developers wanted and it completes their vision for the trilogy, we, as gamers and as people, should respect that.

We didn't though, well not all of us anyway. Thousands of gamers took to Twitter, Facebook and various other websites to pressure Bioware into changing the ending to their story. THEIR story, not ours. Thousands of people demanded that these creative people changed something that they made just because it wasn't satisfying enough. Do people demand that musicians change their albums? Do we expect directors to change films? Should we? No, no we shouldn't.

Whether the ending was terrible or not is irrelevant, we should all have the common decency to respect what the developers did, we can express our dislike of it, but to actually force them to change it is, quite frankly, sub-human. The people who demand it of them, and ultimately pressured them into it quite literally disgust me.

I hate the game's ending but I respect Bioware and understand what it means to create something so I won't be downloading the DLC and I shall do my best to prevent those that I know from doing so. If the creation isn't good enough for you, don't buy into it, simple.

10 comments:

  1. The ending is full of plot holes -- bugs of the story. Why is it alright to ask for fixing gameplay bug, but wrong to ask for fixing story bug? Both gameplay and story are part of the game, part of the art piece.

    And in all these years of the ME series, Bioware said more than once that, the story is co-written by them and players. Players' choice and feedback helped shape the ME story. Slogan of similar meaning can still be found on the game box. Game, especially ME, is not movie, fiction, or music. Game, especially ME, is interactive. It's an unique case among other art forms.

    And even fictions or movies, there were cases that authors or producers changed the plot due to audience feedback. I don't remember specific examples here, but some ME3 ending articles did listed some.

    Besides, Bioware's false advertisements, broken promises before launch, were totally irrelevant to "artistic integrity". They promised the endings would be very diversified, based on our decisions made all along ME1-3. Casey Hudson specifically said it wouldn't be ending A,B,C.

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  2. The thing is gameplay bugs are mistakes or due to lack of time, the story isn't and it's wrong to ask them to change it. If the game is broken, demand a fix but if you don't like it then learn to leave it. I agree they should listen to feedback but the game's main story is finished now and it should be left as it is.

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  3. Who could tell the current ending isn't mistakes or due to lack of time? :)

    At least I can see there are many plot holes that should have been avoidable by proof-read and cross-check.

    On the contrary, who could tell gameplay bugs are always mistakes or lack of time? If a developer say the gameplay bugs are made on purpose due to their artistic vision, like Easter Egg, then we shouldn't complain? It's their game, right?

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    1. First of all I don't think it was an issue of proof reading, second of all plenty of stories have plot holes and I don't want them changed when they are finished. As for bugs well, if a developer is serious that a bug is deliberate then they should keep the bug no matter what people say. A creation of any kind, be it a game, a piece of music or anything else is incredibly personal and it is wrong of us to expect it to be changed. We can demand fixes but not changes.

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    2. If they have done proof-read, they should have known the Catalyst's existence in fact turned the whole ME1 story into a joke. Or at least they should have found that our squadmates were impossible to appear on Normandy in the final scene.

      These are plot holes, continuity errors. No writer should intentionally add them into a story because he thinks it's cool. Just like an architect should never intentionally design a building with stability defect.

      Well, you can do so, if you are not selling it as a product. Once you sold it, you need to be responsible to the customer, delivering a quality building/story to them.





      And still, all these art talks still haven't addressed the false advertisement Bioware made.

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    3. If there are plot holes I doubt they were intentional, it would surprise me if a writer deliberately wrote one in. But, even so, if they are intentional, which would be weird as hell, then who are we to argue? We don't argue with easter eggs and I suppose it would be just like a weird Easter egg. Admittedly I'd rather have no plot holes though, and I'm sure these aren't intentional.

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  4. In the beginning of your post, you say that people were pissed off at Bioware for not changing the end to their story, not ours. I beg to differ. From the beginning, Bioware has touted the fact that the story each player gets is their own, not Bioware's. People were rightfully pissed off, since not once during the lead in to releasing the game did Bioware say that it would be their ending, they said it would be ours and tailored to our play through of the series. It was not.

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    1. It is supposed to be ours in that people choose different paths with their characters but we are only supposed to choose form what Bioware gives us and we should not ask them to change what they given us unless it is broken, and if it is deliberately broken as Craig mentioned things could be then it isn't broken at all.

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  5. Kinda posting on a dead thread here but I couldn't help notice that despite the fact that your reasonings are valid for artistic reasons, you still haven't addressed the fact that Bioware pretty much "scammed" the gaming community by telling us that our choices in ME1-3 affected the final outcome, which it did not. Is this because there is no excuse for this one? Simply put Bioware couldn't fulfill their end of the promise in time for release, so instead of pushing back the release date they decided to screw the gamers and just not include their previous choices. Then once the gamers starting crying foul on the game's ending(s), Bioware had the gall to call them "whiners" - on a public forum no less - and dismiss them. It is bad enough scamming people (many of us have put in quite a bit of money into these games (including DLCs)) but to then insult us like that is just ridiculous. Maybe someone needs to remind them that if not for the gamers they would not have been as popular as they are now. As a standalone game ME 3 was great no doubt but because of all of Bioware's BS and attitude towards gamers, I am no longer buying any of their games.

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    1. I accept that that's true but, sadly, stuff like that happens from time to time, usually due to business and financial based reasons. It sucks but it happens and it isn't going to change, at least not for big publishers and developers, sp long as they make money. As for my points I still stand by them one hundred per cent.

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