Old games are harder than new games, this is an almost universal truth. Remember how many NES controllers you broke when you were kid? Now count how many PS2, Xbox or PS3 controllers you've broken. Games today are pretty easy aren't they?. They all have their moments but, by and large, they are a cake walk. To me this isn't a bad thing, I love modern games. But some don't like it and they relish the challenge.
The most obvious modern game that it a real challenge is Dark Souls, designed deliberately to be incredibly punishing. That's right, the point of the game, the reason it exists, is to be challenging. Is this a good thing? Is it relevant? Aren't games supposed to deal with stories and issues now? Aren't they supposed to be cinematic? Isn't it about fun and not challenge?
The answer to all of the above is yes, games are supposed to be all of those things but games that aren't are still relevant. I enjoy Dark Souls but I have never finished it and I am unlikely to do so because I get bored of how relentlessly sluggish it is after not very long, but that doesn't mean I don't appreciate what it's trying to do. Friends of mine hate it because they don't see the point of it being hard but I say that gaming, as an art form, has room for all sorts and games that are designed solely to be challenging are welcome.
What do you think? Should games be deliberately hard? Are modern gamers weaklings? Or are hard games missing the point?
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