The MMORPG World of Warcraft was released in 2004, but a lot of the original ideas and gameplay for World of Warcraft was already playable in 2003. Warcraft 3: The Frozen Throne had a bonus campaign called "The founding of Durotar" in which you play as Rexxar the beastmaster helping Thrall establish Orgrimmar and Durotar, Rexxar was a mix between the hunter and warrior classes in World of Warcraft, as he is accompanied by a range of animals that obey his commands but rather than the use of ranged weapons of the World of Warcraft hunter class Rexxar uses two melee axes. Unlike Warcraft 3 (where you can control an army) in the founding of Durotar campaign you can only control Rexxar, a pet and a companion (in World of Warcraft the role of the companion would be filled by other online players), if Rexxar dies he respawns at a spirit stone (which in World of Warcraft would be changed to graveyards), Rexxar plays just like a hero from Warcraft 3 with an inventory and special upgradable powers (which would become a players backpack and abilities/talents in World of Warcraft). During the campaign Rexxar picks up quests from quest givers that once completed rewards the player with gold and a choice of items (this type of questing would become an integral part of World of Warcraft gameplay). Items picked up or earned through quests can also be stored in your stash or sold at vendors. All of this shows World of Warcraft borrowed heavily from Blizzard's RPGs Diablo and Diablo 2 and the heroes from Warcraft 3. In this small campaign players could and still can get a taste of how World of Warcraft developed into the game it is today.
By Alan Wright
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