Saturday, 7 November 2015

Theatricality and Deception



It's no secret that my favourite video game villain of all time is Metal Gear Solid's Liquid Snake. He manages to deceive you by making you think that he is Master Miller and then reveals himself to be your insane, theatrical, twin brother.

Reference blog post title in first paragraph = ten points.

Liquid is ridiculous, his speech is over the top, his gestures. His luscious blonde locks. The only villain I can think of who comes close is Ocelot, which, if you know Metal Gear, is basically cheating  as a second choice for a favourite video game villain. Metal Gear also gave us The Boss, whose deception is perhaps the greatest in all of video game history, she manages to be both the greatest hero and greatest villain but only reveals this in her final moments.

There are others. Remember the first time you discover the reality behind House in Fallout: New Vegas? That was just an amazing bit of villain deception. What about the Arkham Knight from Batman? I still haven't finished the game but so far every time he is on screen he commands my attention, he makes a play of the fact that you don't know who he is but I'm sure he is someone close to Batman. Then there's Saddler from Resident Evil 4, the mysterious, theatrical hooded man who turns out to be the ugliest beast imaginable and gets blown up by a rocket launcher. Or the seemingly un-killable Onikage from the Tenchu series, the way he mockingly bounces from foot to foot before tearing you apart with his bare hands.

Theatricality doesn't always work mind. Armstrong from Metal Gear Rising: Revengeance is one of the most cringe inducing villains in all of video games, he comes across as a try hard, a wannabe Liquid or Solidus or Ocelot but not matching up to any of them.

One thing's for sure though:



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